To be quite frank, Neuromancer was a text I was strugglingly to comprehend until I read secondary sources like Mythinformation. This sub-genre of cyberpunk embodies many unique and interesting insights into the future, even for today.
To begin, I found Winner’s points of view on the idea of computers and the evolution of technology as a metaphor for revolution quite fascinating, in terms of technology becoming more prominent in the lives of people turning into a negative concept. Winner seems to be worried and embodied with the fact that technology will soon be utilized in “every sphere of life” (Winner 99), which is juxtaposed with Gibson’s view point that technology is something that should require very little worry.
In terms of Neuromancer, Case lives in a world where technology is predominantly a large part of whom Case believes he is, until the end of the novel when he realizes that he has a body per say. Case, Molly, and the rest of the squad depend a large part on technology.
Reading Mythinformation alongside Neuromancer allows for a reader to juxtapose the fascinating possibilities that the future can hold, but also advise or warn against the damages we could experience in the future. Neuromancer grants the reader the idea that even in the future people control technology and technology does not control people. ““Wintermute had won, had meshed somehow with Neuromancer” (Gibson 393), proving that the person beyond the technology can overcome and win. Gibson does not fear technology, he embraces it, whereas Winner fears to quickly embrace technology.
Personally, I find that the two pieces go hand in hand offering two different stances on one perplexing view of history, and the future in which history holds.